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1. The Victory Screen Glitch and New SKINS - in Feedback/Requests [original thread]
Apoleon II wrote: Maybe you get this glitch when you die by a core locus in a pub If you stick around and watch the players exit the game you'll notice that it seems to happen to everyone in the game. Or if you are in a squad it commonly hap...
- by Mahal Daj - at 2016.01.24 18:57:00
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2. The Victory Screen Glitch and New SKINS - in Feedback/Requests [original thread]
Maken Tosch wrote: I have a dropsuit with a skin on it that was favorited a long time ago and so far the victory screen glitch has occasionally happened. Because of that inconsistency, I don't think it has anything to do with skins. I do thin...
- by Mahal Daj - at 2016.01.24 18:56:00
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3. nova knifes should hurt vehicles as much as they do - in Feedback/Requests [original thread]
Justice Darling wrote: I thought I had seen everything in this game tell I was just in my blood raiders LAV in my last match and watched my armor and shields disappear with 3 hits of a nova knife WTF the effectiveness of a knife on a car/LAV sh...
- by Mahal Daj - at 2016.01.23 21:47:00
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4. The Victory Screen Glitch and New SKINS - in Feedback/Requests [original thread]
Speculation on the Victory Screen Glitch. The Victory Screen has always been a mire of difficulty, and the chance of getting stuck there for long periods to a reboot is not entirely new, it's now just very common. Pardon the loose recollection he...
- by Mahal Daj - at 2016.01.23 21:45:00
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5. Zero Ammo - in Feedback/Requests [original thread]
There should be squad-commands that affect the individual soldiers... call ammo would put a marker on the merc that called it just like a squad command. This could be expanded and modified. edit: I've also started carrrying x-3 nanohives... they ...
- by Mahal Daj - at 2016.01.23 21:42:00
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6. Training Simulator - in Feedback/Requests [original thread]
That's a great idea that's just not brutal enough for New Eden. o7
- by Mahal Daj - at 2016.01.23 21:40:00
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7. The Infinity Nanohive (a crappy hive that never runs out) - in Feedback/Requests [original thread]
Pokey Dravon wrote: This should really be more of an active vehicle module than anything else. Duration and Cooldown but no limit to how many cycles it can run. Because you know, it would be nice to have the LAV be more than a disposable taxi. ...
- by Mahal Daj - at 2016.01.15 23:16:00
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8. The Infinity Nanohive (a crappy hive that never runs out) - in Feedback/Requests [original thread]
I-Shayz-I wrote: What about a mini supply depot drop? Only the size of a player, you can't change loadouts, but it resupplies ammo infinitely, with a moderate amount of hp Installation drops need to be a thing in the next iteration of Dust ...
- by Mahal Daj - at 2016.01.15 23:15:00
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9. New Deployable - Squad Shield Relay - in Feedback/Requests [original thread]
Armor and Shields have different strategies and playstyles, and the armor tanker has the repair tool... but what about something for the shield tanking squad? How about a deployable device with a radius that links all users shields? This means th...
- by Mahal Daj - at 2016.01.06 19:41:00
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10. LAV functionality idea - in Feedback/Requests [original thread]
Raven, I was thinking this would be an innate bonus originally, but something like an AOE buff coming off the LAV from a module (like the scanner module) may have wider implications for forward-operating-bases which could be really cool: Visual d...
- by Mahal Daj - at 2015.09.11 18:01:00
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11. Helping the Caldari Logi - Sidearm specialist. - in Feedback/Requests [original thread]
OP, This is a pretty cool idea. Two points as food for thought: 1. Prior to Racial-Weapon Parity, the Smg stood out as a 'sidearm and a half' with it's decent range, dps and large ammo reserve. It was actually one of my favorite primary weapons....
- by Mahal Daj - at 2015.09.11 17:59:00
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12. LAV functionality idea - in Feedback/Requests [original thread]
What if the presence of a friendly, active LAV within 30-50 meters increased hack speed of nearby infantry on par with a single module of the codebreaker variant? This could improve the tactical value of LAVs, support their role as forward scouts...
- by Mahal Daj - at 2015.09.04 17:32:00
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13. Utility Grenades? - in Feedback/Requests [original thread]
CROW and Cardinal wrote: Hmm, between acidic gas and destructive nanites, I'll take the nanites. Terrifying! The Grey-Goo-nade https://en.wikipedia.org/wiki/Grey_goo
- by Mahal Daj - at 2015.07.23 18:15:00
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14. In the Year 27,692, RDV's are still stupid - in Feedback/Requests [original thread]
We know that RDV's use a simple intelligence AI that reduces the likelihood of them becoming rogue , but this does not excuse them from refusing to set a dropship on a landing pad! There are landing pads in the game, and I look as dumb as an...
- by Mahal Daj - at 2015.07.23 14:37:00
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15. Utility Grenades? - in Feedback/Requests [original thread]
CROW and Cardinal wrote: I've always wondered what happened to other conventional means of warfare, like smoke, and flashbangs. I understand that a flash grenade is highly unlikely to have any real effect on a genetically modified super-clone i...
- by Mahal Daj - at 2015.07.21 12:41:00
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16. Let Solo Players Earn Warbarge Strikes - in Feedback/Requests [original thread]
SILENCE FOOLS! why would you share this forbidden knowledge?
- by Mahal Daj - at 2015.07.19 21:06:00
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17. Utility Grenades? - in Feedback/Requests [original thread]
Adipem Nothi wrote: Decoy Grenade - Emits gunfire sounds; blips on hostile TacNet. Miasma Grenade - No idea what it'd do, but I want one. Miasma could be an acid cloud for area denial/smoke screen effects (it would make sense to do damage in...
- by Mahal Daj - at 2015.07.19 19:49:00
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18. Utility Grenades? - in Feedback/Requests [original thread]
What if there were certain non-lethal grenades that provided a role similar to equipment: Sensor Grenade: Provides a 'scan' of the area similar to a quantum scan with a radius rather than an arc. Hive Grenade: Provides a few clusters of nanites t...
- by Mahal Daj - at 2015.07.19 18:24:00
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19. Spawn timer modification by suit size - in Feedback/Requests [original thread]
respectfully, Wouldn't it make more sense to get the slower heavy suits back on the field faster, as the scouts can make it up with their native speed? If you make it easier to pour shotgun scouts into the battlefield... you could create an unin...
- by Mahal Daj - at 2015.07.19 18:16:00
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20. Announcement:Warlords 1.2 Feedback - in Feedback/Requests [original thread]
Positive Feedback all around! "suit slot change" feels natural and fair Faction Warfare is hot as heck and reminds me of days gone by Build feels stable and efficient
- by Mahal Daj - at 2015.07.08 15:53:00
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